A Raytracer
For those who don't know a raytracer is a computer program that computes the lighting in a scene. It might not sound impressive but trust me the maths behind is pretty wild.
A Programming Language
So basically as part of my computer science classes we had to make a fully working programming language, it's not perfect and could use a lot of work but nevertheless it's something I'm proud of and I'm happy to say that I made it all by myself (with a lot of help from my teachers).
A Custom Linux Rice
I should probably start by explaining what a "rice" is. So a rice is a custom desktop environment on your computer. It's your wallpaper, your window manager, your terminal (on linux remember), your file explorer, the colors, the animations and everything in between. I'm not an artist but it's mine and the aesthetic of this site is heavely inspired by my rice since it's what I see all day everyday.
A Custom Desk
As most of you who visit this oasis in the digital jungle, I'm a gamer so I built custom desk that represents how I am as a person I guess. It's where I feel most comfortable. Where I go to relax. Where I go to hangout with friends.
A Cyberdeck
I should probably explain what a cyberdeck is. And at its core, a cyberdeck is a custom laptop. That project is what I'm most excited about, it's the perfect mix of physical and virtual. My cyberdeck will have a custom linux rice (because I'm obsessed with linux), dual monitors, a fully mechanical keyboard and it will be powered by a raspberry pi5.
A Video Game With An Embedded Programming Language
So this project started about a year ago (2025) and I had mostly given up on it because of it's scale. But I plan to get back to it during summer break of 2026. The main Idea for the game is to teach people how to program in a gamefied way (duh it's a game) and to make it feel real I wanted to challenge myself to make my own programming language. Thing is, the game engine I chose to use is Unreal Engine and I wanted to torture myself so I decided to make all the programming language logic in Unreal's blueprint system. I got pretty far into making the programming language but gave up because I had no idea how to continue but now that I have a fully working programming language, I feel like I can do it.